For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. New comments cannot be posted and votes cannot be cast. This needs to be verified). Is the strat bombers worth it. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. They said they have fixed this for the 1.4 update but it should still play a large role. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. Tanks have a high supply usage, logistics company reduces their supply usage significantly. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. Join. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Read our Hearts of Iron 4 DLC guide. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). Why can't i paradrop hoi4? Explained by Sharing Culture Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. on Paradox technology, Legal I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. You miss 'em when you don't have them, especially multiplayer. Destroys enemy trains and supply trucks. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Does this modifier work ? Once a new air wing is created, it will take several days for the planes to arrive at the air base. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. 90% -> 99%. Up to -30% movement speed to enemy divisions. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Create an account to follow your favorite communities and start taking part in conversations. Questions, Paradox If yes, then what's the point in picking the day bombing branch unless you really. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. What is better: large or small divisions? If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. Retweet. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Use strategic bombers to bomb enemy buildings, including air bases. Press J to jump to the feed. Typically, the ratio of attacking planes to fleet frontage is 1:1. Each land-based air base can support 200[1] planes per base level without any penalties. It's a harrowing death spiral. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. (Taking into account the minimum-of-1, the result is 1.84). Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. When should I use Fighters or Heavy Fighters :: Hearts of Iron IV If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. TACs are great for their versatility. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Read the rules though as they are often banned. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Bombed Germany a bunch so their economy sucked. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Air wings are a group of planes forming an air unit attached to an air base. At least 30% air superiority is required to perform port strikes [15]. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. you can target certain structures with your strategic bombers. Especially important in Multiplayer where front lines have many units in them. After all, we're here to explain how to use nukes in HOI4. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. The details pane of that window provides numbers across a long time frame. Is the strat bombers worth it : r/hoi4 - reddit.com Does it affect just CAS or any aircraft with a CAS mission available, i.e. (this information is out of date the By Blood Alone DLC completely changed air technology). How to Strategic Bomb and Counter it (HOI4 and Hearts of iron - YouTube In my experience they're a bit pointless. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. I use them somewhat early one, so that I can then transition to 30 width divisions. Give me your favorite Strategic Bomber design. : r/hoi4 Air supply. Deals damage to enemy divisions on the ground. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Irl strategic bombing was very effective in numbers. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Pushing with infantry and CAS often works against a weak enemy. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Every plane that joins a battle produces 0.0005[13] country air experience. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. The number of airplanes involved in a port strike is increased by the port strike value (e.g. In this guide, youll be shown what division templates are best, supported by actual calculations. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. 1936 fighters and 1940 fighters) may be mixed in the same air wing. HOI 4 | Are Strategic Bombers Useless? - 01 - YouTube Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Press J to jump to the feed. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Close Air Support planes are designed to provide support in land combat. Lets talk about strat bombers and whether they are good now. This means it's mostly in the realm of Majors or huge minors like China or Raj. Example below: As the UK player, there is 60% intel about Italy's air force. It is possible to have a 1940 plane at the start of 1939! A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Design tip: maximize soft attack and breakthrough. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. 1.4K. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Taking the country after that was a breeze. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Btw the current war score from strat bombing is completely broken and overpowered. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air.