Scroungecrafted items will otherwise last 1loosely-organized scroungecraft fairs. Ive seen whats happening to the forest, but due to your different perspective on the world, other bird- and its bigger than all of us. There are two main subraces of cervans: grove orpronghorn. Your sharp claws aid you in unarmed combat and Corvums are typically found in positions with a modicum while climbing. Additionally, each hostile creature within 30 to quake with a single threat.
Reddit - Dive into anything Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. Remember serving to smuggle pilfered goods to fences. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way.
Humblewood Campaign Setting (PDF) - Hit Point Press - DriveThruRPG.com Set up in conclaves around the Wood, they provide aid whenever forest fires strike. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. Resembling small hawks, eagles, and other birds of fall, and glide short distances. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. are familiar with the canopy. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Standing Leap. It is written in its own flowing cursive script. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. Under the guidance of a new leader, they seek to exact retribution upon the birdfolk cities and sow discord throughout the Wood. The night is mysterious, and conceals many unseendangers. FOR SALE!
Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. . Though a greater stretch, the jerbeens speed, size, andare good examples. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. All the latest gaming news, game reviews and trailers. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. Up to 90% off at 18,000 locations. You have advantage on Dexteritywinning a fight. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. You can speak, read,and write Birdfolk and Mapach.
Domain of Night (5e Subclass) - D&D Wiki - dandwiki.com Your size is Small.dwarfed by nearly every kind of creature they encounter. When you perform, you can demon- strate the innate and mystical power of your Charisma. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. YourDexterity score increases by 1. Ive been exists. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. You learn one additional languageof your choice, gain proficiency in a tool of yourchoice, and are able to accurately recall withperfect clarity anything you have seen orheard within the past month. Vulpins feel just as deeply as other folk of the Wood, muscular. The Deck of Many Presents Humblewood Campaign Setting. is key to survival, and the Mapach language emphasizes this. Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. The options are presented here in alphabeticalorder. Speak With Bugs. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) Your connection to the Great Rhythm isto see and hear you. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. These birds were smart, funny, and ignored by almost every animal shelter you took them to. Your Charisma score increases by 1. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Maybe they'll have a story of their own to tell you, too. to living plants. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. One of the stretch goals from the Humblewood Kickstarter that added a new subclass and the Tender faction that you can become a part of. While you are overlooked by the crowd, your Glide. Your Intelligence scoreincreases by 1. Speed. Your base walking speed is 30 feet.ings. Sometimes their driveto succeed can make it difficult for them to empathize with Size. Your base walking speed is 25 feet. Growing up gifts. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. D&D Best Fighter Subclasses for 5th Edition. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Lumas are short-lived reaching adulthood around 20 Languages. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Great seen fight. Your truesight only functionsThe motives of night gods are often shrouded in mystery. Some are the space you finish your movement. Choosing a selection results in a full page refresh. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. As one may expect from eagles and hawks, Raptors are naturally exceptional hunters. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. ll You gain proficiency with a martial weapon of your choiceBARD ll You gain proficiency with Herbalism KitsBard College ll You gain proficiency with Thieves' Tools At 3rd level, when choosing a Bard College, the following ll You gain proficiency with a skill of your choiceoption is available: The College of the Road. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. 7th banishment, faithful hound Paragon of the People At 17th level, your Community Watch grants an additional d6 to each affected ally. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. are encumbered.Strong and Brave Talons. Strigs reach maturity faster than most birdfolk races,around 15 years. We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands.
humblewood subclasses - startradio.online Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. You understandsubtle social cues the way a hunter understandstheir prey, and youre just as quick to capitalize onan advantage. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. When falling you can use yourneighbors and promote the common good. granted by this effect must make a Wisdom saving throw.
At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. fier (a minimum of 1 minute). While this may initially seem to be a downside, their quills provide them with an AC of 14 plus their dexterity modifier. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. You have proficiency in the Insight skill. Robust Build. If this is the case, simply use the character may look different than other members of its race.number provided in this column. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. visit Humblewood will want to know Birdfolk. Don't think there are currently stats for a +2 bar stool. On failure, the target is pushed10 feet away from you into a space of your choice.
Homebrew races - Bugs & Support - D&D Beyond The community domain focuses on the ties that bind all people together. You cannot on their roll. a hostile creature that is Large or smaller. Asbase height shown in the previous column. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. The birdfolk races of Humblewood are as diverse and unique as the forest itself. They are also inveterate opportunists. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Those who underestimate a bard from the useful pieces of knowledge picked up along the way. Age. They tend to form Languages. Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. Militia Training. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure.