The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Baiken. What are the worst matchups in Strive at the moment? Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. That means that a person that is willing to fight a certain match up does that knowingly. Games The proportion of damage dealt on normal block. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube This is the top 1000 but multiplied out by popularity. Above her head floats a cracked yellow halo. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Basic air jab that's fairly safe on whiff. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Sol Badguy - 4.8. This opening is designed such that the attacker can easily counter the defender's attack with his own. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. I love him so much. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Combos into 6S against crouching opponents for both better damage and a knockdown. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Furthermore, 6P special cancels on block which will let you start running your pressure. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Vote for Sol Badguy's tiers . Worst Match. That being said, f.S's pushback means that there are ranges where 5H will whiff. Guilty Gear Strive tier list - All characters ranked from best - GINX This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs Sol does a crouching kick, which is his fastest low. Nagoriyuki | Guilty Gear Wiki | Fandom Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. He also really doesn't do enough damage to punish ram when he does actually win neutral. Press J to jump to the feed. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Potemkin - 5.8. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. For me it's one of the worst matchups. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Useful for mashing without releasing the input for crouch blocking. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Usually something like to a. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. She's plus for days, but you can find an opening if you're patient. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Giovanna has red hair and a tanned skin complexion. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Launches opponent on hit if combo'd into. 5th overall. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Follow-up knocks the opponent away on hit. Bridget. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Hard knockdown on ground hit or Counter Hit. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Here's A Guilty Gear Strive Tier List You Can Refer To For The First Knocks opponent away and causes slight ground bounce on air hit. Nago starts to out range even your normals once he starts getting into higher blood levels. Only use this if strike invincibility is desperately needed while in mid-air. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Leo's tier match-ups in Guilty Gear Strive - EventHubs High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Most miserable matchups in Strive? : r/Guiltygear - reddit I don't understand what makes that matchup positive for Anji. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. At long range, you can use Banjoneto to hit Chaos. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. I mean there's that but he also has some pretty polarising matchups too? Sol Badguy | Guilty Gear Wiki | Fandom : 14 different dream interpretations related to the / and /bet you see in your dream. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. For Example: 2369 for a j.236 input. This attack is Sol's best point to use Roman Cancels in most combos. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Includes first active frame. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). All it takes is one bad neutral exchange and that can decide the entire match. Published on 3 Mar 2023. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Test 6P is juiced so if Ram gets 6P happy just slap them. Can be varied in usage. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Sol rushes forward low to the ground and delivers an uppercut. Ramlethal's Guilty Gear Strive tier match ups. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Worst Match. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] Used to call out opponents who make predictable jump-ins or keep chicken blocking. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Guilty Gear Strive Tier List: Best Characters - Dot Esports This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. A projectile which usually travels slowly across the screen in a horizontal path above the ground. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Sol releases a pillar of flame that slowly crawls along the ground. Best Match. Guilty Gear -Strive- Sol Vs Sol - YouTube Either way, the opponent will be pushed away. When he whiffs something like, Business as usual, watch out for Nago doing. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Sol steps forward and swings his sword. 8.5K 30.5K 2.7K . Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. You don't like having to work your way in against characters that outrange you. by 25% before applying R.I.S.C. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Hits twice. Sol's strongest meterless ender for Wall Break. Launches opponent and switches sides on hit, hard knockdown upon landing. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. I-No - 19. Luckily for you, Ram has an annoying combo and great ways to get in. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Faust . Guilty Gear Strive: Goldlewis Dickinson Guide Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Ram feasts on Zato once she gets in but this also goes both ways. Sol's primary pressure tool, and flexible combo starter. No reliable utility as an anti-air due to its incredibly slow start-up. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. This is a very small sample size, so should be taken with a big spoon of salt. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Most things Leo does round start loses to Ram's. I literally can't even play the game against Chipp. Character Strategy pages generally have at least some basic counter-strategy. Upward swipe that hits overhead pretty quickly. They have a ton of po. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Combos into 5H as far as near max range or 2H at close range. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. For Example: 2369 for a j.236 input. Guess like your life depends on it. Don't take this seriously. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Key tool in frame traps, leading to some of Sol's highest damage. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Pay attention to this and be less committal with moves at higher Risc values. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Thanks Daisuke. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. He's too fast, period. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Sol grabs the opponent and headbutts them. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman She does have, Ram on offense is usually business as usual. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube
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